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Are you ready to unlock the secrets behind the world of video games? Look no further! Introducing "Playing Video Games: Motives, Responses, and Consequences" from Lea's Communication Series - the ultimate guide to understanding the psychological and mediated aspects of playing video games. With the increasing number of players across genders, cultures, and ages, playing video games has become a social phenomenon like no other.
This groundbreaking book integrates communication, psychology, and technology to provide you with a comprehensive analysis of the motives, responses, and consequences of playing video games. Whether you're a researcher, a scholar, or a graduate student in media studies, psychology, or marketing, this volume is an essential addition to your library. Dive deep into the world of computer game play and gain a theoretical spine for future research.
As a part of the media psychology arm of entertainment studies, "Playing Video Games" is paving the way for the next big wave in media studies. Explore the immense popularity and pervasive nature of video games in the modern world, and uncover the fascinating insights that lie within. This unique and timely volume is your passport to unraveling the mysteries of video game culture.
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