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Drawing - Designing Creatures and Characters: How to Build an Artist's Portfolio for Video Games, Film, Animation and More

Description

Book Synopsis: All You Need Is a Pencil, Paper and Your Imagination! Ever wondered how you could become a character designer for video games, film or animation? Veteran art director and concept artist Marc Taro Holmes shares proven methods for honing the skills and building the portfolio necessary to become a pro gaming artist. This is the first and only work-at-your-own pace home study program that teaches the crucial insider knowledge needed to break into the entertainment-design industry and develop your own style--all you need are a pencil, paper and your imagination.

The projects within this straightforward guide are constructed to help you apply your existing drawing and digital art skills to character design. Or, if you're still working on your skills, it will help you improve while at the same time turning your mind into an idea-generating machine.

Unlock the Secrets to Character and Creature Design

  • Follow the creature design process from start to finish: 35 projects are divided into 4 challenge levels, ranging from brainstorming and drawing character blueprints to completing market-ready illustrations. As the levels advance, the projects become more complex.
  • Learn to solve design problems: Every project introduces you to an open-ended fictional assignment inspired by industry experience. Each project has a list of minimum deliverables--the basics to get to the next stage--plus bonus goals. You receive virtual merit badges for each achievement you complete.
  • Think like a pro: Over the 155 possible artistic achievements, you'll be asked to find a solution to every type of conceptual problem you might encounter as a professional creature or character designer.
  • Build your portfolio: Work toward creating an outstanding portfolio. Improve your skills and push yourself to create a fine-tuned presentation that could get you your eventual dream job.

"This is a workout for the imagination, a boot camp for creativity." --Marc Taro Holmes

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Details

Are you tired of dreaming about becoming a character designer for video games, film, or animation? Take the necessary steps to turn your dreams into reality with "Designing Creatures and Characters: How to Build an Artist's Portfolio for Video Games, Film, Animation and More"! This home study program is the ultimate guide to honing your skills and building a portfolio that will catch the attention of industry professionals. With just a pencil, paper, and your imagination, you can unlock the secrets to character and creature design.

With "Designing Creatures and Characters," you'll embark on a journey like no other. Follow the creature design process from start to finish with 35 projects divided into 4 challenge levels. Starting from brainstorming and drawing character blueprints, you'll progress to completing market-ready illustrations. Each project is designed to enhance your existing drawing and digital art skills while fueling your idea-generating machine.

Not only will you gain valuable industry knowledge, but you'll also learn to think like a pro. Through the 155 possible artistic achievements, you'll be exposed to every type of conceptual problem you might encounter as a professional creature or character designer. This hands-on experience will set you apart from the competition and give you an edge in the industry.

One of the highlights of "Designing Creatures and Characters" is the opportunity to build an outstanding portfolio. Work towards creating a fine-tuned presentation that showcases your skills and creativity. With the guidance of veteran art director and concept artist Marc Taro Holmes, you'll develop a portfolio that could potentially land you your dream job.

This is your chance to turn your passion for character design into a successful career. Don't miss out on this unique opportunity to learn from the best. Take the first step towards your future by investing in "Designing Creatures and Characters: How to Build an Artist's Portfolio for Video Games, Film, Animation and More" today!

This is a workout for the imagination, a boot camp for creativity. Read more here.

Disclosure: I get commissions for purchases made through links in this website