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Graphics & Design - Moving Innovation: A History of Computer Animation

Description

Book Synopsis: A behind-the-scenes history of computer graphics, featuring a cast of math nerds, avant-garde artists, cold warriors, hippies, video game players, and studio executives.Computer graphics (or CG) has changed the way we experience the art of moving images. Computer graphics is the difference between Steamboat Willie and Buzz Lightyear, between ping pong and PONG. It began in 1963 when an MIT graduate student named Ivan Sutherland created Sketchpad, the first true computer animation program. Sutherland noted: “Since motion can be put into Sketchpad drawings, it might be exciting to try making cartoons.” This book, the first full-length history of CG, shows us how Sutherland’s seemingly offhand idea grew into a multibillion dollar industry. In Moving Innovation, Tom Sito—himself an animator and industry insider for more than thirty years—describes the evolution of CG. His story features a memorable cast of characters—math nerds, avant-garde artists, cold warriors, hippies, video game enthusiasts, and studio executives: disparate types united by a common vision. Sito shows us how fifty years of work by this motley crew made movies like Toy Story and Avatar possible.

Details

Discover the captivating history of computer animation with Moving Innovation: A History of Computer Animation. This insightful book takes you behind the scenes of the evolution of computer graphics, revealing a world where math nerds, avant-garde artists, and video game enthusiasts converged to create a multibillion-dollar industry.

Computer graphics has revolutionized the way we experience moving images. It's the difference between the hand-drawn characters of Steamboat Willie and the lifelike animation of Buzz Lightyear. And it all began in 1963 with the creation of Sketchpad, the first true computer animation program by MIT graduate student Ivan Sutherland.

In Moving Innovation, animator and industry insider Tom Sito takes you on a journey through the history of CG. From the early days of sketchy wireframes to the stunning visual effects seen in modern blockbusters like Toy Story and Avatar, this book captures the essence of how an offhand idea grew into a game-changing industry.

Join Sito as he introduces you to a captivating cast of characters. From math nerds to avant-garde artists, cold warriors to hippies, this motley crew united by a common vision paved the way for the computer animation we know and love today. Their dedication and innovation have shaped not only the entertainment industry but also our collective imagination.

Are you ready to dive into the history of computer animation? Don't miss out on this opportunity to explore the fascinating world behind the scenes. Get your copy of Moving Innovation: A History of Computer Animation today and embark on a journey through five decades of groundbreaking work. Order now to discover the true pioneers of computer graphics.

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