Best Sellers in Books
Discover the most popular and best selling products in Books based on sales

Disclosure: I get commissions for purchases made through links in this website
Graphics & Design - Writing for Games: Theory and Practice

Description

Book Synopsis: Focussing on the independent videogames sector, this book provides readers with a vocabulary to articulate and build their games writing practice; whether studying games or coming to games from another storytelling discipline. Writing for Games offers resources for communication, collaboration, reflection, and advocacy, inviting the reader to situate their practice in a centuries-long heritage of storytelling, as well as considering the material affordances of videogames, and the practical realities of working in game development processes.

Structured into three parts, Theory considers the craft of both games and writing from a theoretical perspective, covering vocabulary for both game and story practices. Case Studies uses three case studies to explore the theory explored in Part 1. The Practical Workbook offers a series of provocations, tools and exercises that give the reader the means to refine and develop their writing, not just for now, but as a part of a life-long practice.

Writing for Games: Theory and Practice is an approachable and entry-level text for anyone interested in the craft of writing for videogames.

Hannah Nicklin is an award-winning narrative and game designer, writer, and academic who has been practising for nearly 15 years. She works hard to create playful experiences that see people and make people feel seen, and also argues for making games a more radical space through mentoring, advocacy, and redefining process. Trained as a playwright, Nicklin moved into interactive practices early on in her career and is now the CEO and studio lead at Danish indie studio Die Gute Fabrik, which most recently launched Mutazione in 2019.

Details

Unlock your potential in the world of game writing with the groundbreaking book, "Writing for Games: Theory and Practice." Whether you're a seasoned writer looking to expand your storytelling repertoire or a newcomer to the gaming industry, this comprehensive guide will equip you with the vocabulary and tools needed to excel in game writing. From understanding the material affordances of videogames to navigating the practical realities of game development, this book covers it all.

Explore the theoretical aspects of game and story craft in the first part of the book. Learn the language and techniques that will elevate your writing in both games and traditional storytelling. In the following section, delve into three captivating case studies that bring the theory to life. Witness firsthand how successful game writers have applied the principles discussed in Part 1.

But "Writing for Games" doesn't just stop at theory; it takes your learning to the next level with a practical workbook. Packed with provocations, tools, and exercises, this section offers a hands-on approach to refining and developing your writing skills. You'll gain invaluable insights and techniques that will serve you throughout your entire career as a game writer.

Authored by industry veteran Hannah Nicklin, "Writing for Games: Theory and Practice" draws on her 15 years of experience as a narrative and game designer. Known for her award-winning work, Nicklin is passionate about creating playful experiences that leave a lasting impact. With an emphasis on mentorship, advocacy, and redefining game development processes, she has shaped the future of the gaming industry.

Don't miss out on this transformative book that will unlock your potential as a game writer. Gain the skills, knowledge, and vocabulary to excel in this fast-growing field. Start your journey today by getting your copy of "Writing for Games: Theory and Practice".

Disclosure: I get commissions for purchases made through links in this website