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Programming Languages - Making Games for the Atari 2600

Description

Book Synopsis: The Atari 2600 was released in 1977, and now there's finally a book about how to write games for it! You'll learn about the 6502 CPU, NTSC frames, scanlines, cycle counting, players, missiles, collisions, procedural generation, pseudo-3D, and more. Use our web-based IDE to write 6502 assembly code, and see your code run instantly in the browser. We'll cover the same programming tricks that master programmers used to make classic games. Create your own graphics and sound, and share your games with friends!

List of chapters:

  • Introduction to 6502
  • The 8bitworkshop IDE
  • VCS Memory Map
  • Writing Your First Assembly Code
  • Painting on the CRT
  • Playfield Graphics
  • Players and Sprites
  • Color Sprites
  • Sprite Fine Positioning
  • Player/Missile Graphics
  • The SetHorizPos Subroutine
  • Joysticks and Switches
  • Indirect Addressing
  • A Complex Scene, Part I
  • A Complex Scene, Part II
  • NUSIZ and Other Delights
  • Scoreboard
  • Collisions
  • Asynchronous Playfields: Bitmap
  • Asynchronous Playfields: Bricks
  • A Big (48 pixel) Sprite
  • Tiny Text
  • Six-Digit Scoreboard
  • A Big Moveable Sprite
  • Sprite Formations
  • Advanced Timer Tricks
  • Multisprites
  • Random Number Generation
  • Procedural Generation
  • Drawing Lines
  • The Sound and Music
  • Pseudo-3D: Sunsets and Starry Nights
  • Pseudo-3D: Driving Down the Road
  • Bank Switching
  • Wavetable Audio
  • Paddles
  • Illegal Opcodes
  • Timing Analysis
  • Making Games
  • Troubleshooting
  • Appendix A: VCS Memory Map
  • Appendix B: VCS Colors
  • Appendix C: 6502 Opcodes
  • Appendix D: 6502 Instruction Flags

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Details

Unlock the secrets of the Atari 2600 with our comprehensive guide on making games for this iconic console! Dive deep into the world of 6502 CPU, NTSC frames, and cycle counting to become a master game developer. With our web-based IDE, you can write assembly code and witness your creations come to life in real-time. Join us on a journey through the programming tricks that revolutionized the gaming industry. Start creating your own games today and share the nostalgia with your friends!

Immerse yourself in the world of retro gaming with our "Making Games for the Atari 2600" book. Explore chapters on player graphics, procedural generation, pseudo-3D effects, and more. Learn how to craft intricate scenes, design custom sprites, and generate mesmerizing soundtracks. Discover the art of game development on one of the most legendary gaming platforms of all time. Unleash your creativity and relive the magic of classic Atari games with our step-by-step guide!

Embark on a journey to become a game development maestro with our easy-to-follow book on creating games for the Atari 2600. From painting on the CRT to mastering player/misssile graphics, our book covers all the essential aspects of game design. Delve into advanced timer tricks, procedural generation techniques, and intricate sprite formations. Unleash your creativity and bring your gaming visions to life on the Atari 2600. Start your game development adventure today!

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Disclosure: I get commissions for purchases made through links in this website