Description
Book Synopsis: This comprehensive textbook offers a scientifically sound and at the same time practical introduction to Virtual and Augmented Reality (VR/AR). Readers will gain the theoretical foundation needed to design, implement or enhance VR/AR systems, evaluate and improve user interfaces and applications using VR/AR methods, assess and enrich user experiences, and develop a deeper understanding of how to apply VR/AR techniques.
Whether utilizing the book for a principal course of study or reference reading, students of computer science, education, media, natural sciences, engineering and other subject areas can benefit from its in-depth content and vivid explanation. The modular structure allows selective sequencing of topics to the requirements of each teaching unit and provides an easy-to-use format from which to choose specific themes for individual self-study.
Instructors are provided with extensive materials for creating courses as well as a foundational text upon which to build their advanced topics. The book enables users from both research and industry to deal with the subject in detail so they can properly assess the extent and benefits of VR/AR deployment and determine required resources. Technology enthusiasts and professionals can learn about the current status quo in the field of VR/AR and interested newcomers can gain insight into this fascinating world.
Grounded on a solid scientific foundation, this textbook addresses topics such as perceptual aspects of VR/AR, input and output devices including tracking, interactions in virtual worlds, real-time aspects of VR/AR systems, and the authoring of VR/AR applications, in addition to providing a broad collection of case studies.
Details
Are you ready to embark on an incredible journey into the world of Virtual and Augmented Reality? Look no further, because we have just the book for you! Introducing "Virtual and Augmented Reality (VR/AR): Foundations and Methods of Extended Realities (XR)". This comprehensive textbook will equip you with the knowledge and skills needed to design, implement, and enhance VR/AR systems. From evaluating user interfaces to developing immersive applications, this book covers it all!
Whether you're a student of computer science, education, media, or any other subject area, this textbook offers in-depth content and vivid explanations that will enrich your learning experience. Its modular structure allows you to customize your learning journey, making it suitable for both principal courses and individual self-study. With extensive materials for instructors and a solid scientific foundation, this book is a valuable resource for anyone interested in VR/AR.
Not only will you learn about the current status quo in the field of VR/AR, but you will also gain insight into this fascinating world. As technology enthusiasts and professionals, staying up-to-date with the latest advancements is crucial, and this book is your gateway to everything VR/AR. Its wide range of topics, including perceptual aspects, input and output devices, interactions in virtual worlds, and real-time aspects, will ensure you have a well-rounded understanding of the subject.
Don't miss out on this opportunity to unlock the full potential of VR/AR. Whether you're a student, instructor, researcher, or industry professional, "Virtual and Augmented Reality (VR/AR): Foundations and Methods of Extended Realities (XR)" is a must-have addition to your library. Dive into the extraordinary world of VR/AR today!
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