Description
Book Synopsis: This concise yet thorough textbook presents an active-learning model for the teaching of computer science. Offering both a conceptual framework and detailed implementation guidelines, the work is designed to support a Methods of Teaching Computer Science (MTCS) course, but may be applied to the teaching of any area of computer science at any level, from elementary school to university. This text is not limited to any specific curriculum or programming language, but instead suggests various options for lesson and syllabus organization.
Fully updated and revised, the third edition features more than 40 new activities, bringing the total to more than 150, together with new chapters on computational thinking, data science, and soft concepts and soft skills. This edition also introduces new conceptual frameworks for teaching such as the MERge model, and new formats for the professional development of computer science educators.
Topics and features: includes an extensive set of activities, to further support the pedagogical principles outlined in each chapter; discusses educational approaches to computational thinking, how to address soft concepts and skills in a MTCS course, and the pedagogy of data science (NEW);focuses on teaching methods, lab-based teaching, and research in computer science education, as well as on problem-solving strategies; examines how to recognize and address learners’ misconceptions, and the different types of questions teachers can use to vary their teaching methods; provides coverage of assessment, teaching planning, and designing a MTCS course; reviews high school teacher preparation programs, and how prospective teachers can gain experience in teaching computer science.
This easy-to-follow textbook and teaching guide will prove invaluable to computer science educators within all frameworks, including university instructors and high school teachers, as well as to instructors of computer science teacher preparation programs.
Details
Are you an educator looking for a comprehensive and effective guide to teaching computer science? Look no further than the Guide to Teaching Computer Science: An Activity-Based Approach. This textbook provides a highly engaging and interactive learning experience for students, incorporating an active-learning model that has been proven to be successful. Whether you're teaching at the elementary, middle, or high school level, or even at the university level, this book is an invaluable resource for any computer science educator.
With over 150 activities, this third edition of the Guide to Teaching Computer Science is packed with practical and hands-on exercises that will keep your students fully engaged. The book covers a range of topics, from computational thinking to data science, ensuring that you have all the tools you need to teach a well-rounded computer science curriculum.
One of the unique features of this guide is its flexibility. It is not tied to any specific curriculum or programming language, allowing you to customize your lessons according to your students' needs and your teaching style. The book also provides detailed implementation guidelines, helping you effectively plan and structure your lessons for maximum impact.
As a computer science educator, it's important to stay current with the latest research and best practices in the field. The Guide to Teaching Computer Science incorporates the latest developments in computer science education, including new conceptual frameworks and formats for professional development. By using this book, you will not only enhance your teaching skills but also keep up with the ever-evolving field of computer science.
Don't miss out on this invaluable resource for computer science educators. Take your teaching to the next level with the Guide to Teaching Computer Science: An Activity-Based Approach. Click here to get your copy today!
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