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Games & Strategy Guides - Blueprints Visual Scripting for Unreal Engine 5: Unleash the true power of Blueprints to create impressive games and applications in UE5

Description

Book Synopsis:

Explore the faster way to build games using UE5 Blueprints using this practical guide with key images printed in color.

Key Features

  • Design a fully functional game in UE5 without writing a single line of code
  • Implement visual scripting to develop gameplay mechanics, UI, visual effects, VR, and artificial intelligence
  • Deploy your game on multiple platforms and share it with the world

Book Description

Unreal Engine's Blueprint visual scripting system enables designers to script their games and programmers to create base elements that can be extended by designers. With this book, you'll explore all the features of the Blueprint Editor, along with expert tips, shortcuts, and best practices.

The book guides you through using variables, macros, and functions, and helps you learn about object-oriented programming (OOP). You'll discover the Gameplay Framework and advance to learning how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters focus on building a fully functional game step by step. You'll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You'll then progress from creating basic shooting mechanics to more complex systems such as user interface elements and intelligent enemy behavior. The book demonstrates how to use arrays, maps, enums, and vector operations and introduces the elements needed for VR game development. In the final chapters, you’ll learn how to implement procedural generation and create a product configurator.

By the end of this book, you'll have learned how to build a fully functional game and have the skills required to develop an entertaining experience for your audience.

What you will learn

  • Understand programming concepts in Blueprints
  • Create prototypes and iterate new game mechanics rapidly
  • Build user interface elements and interactive menus
  • Use advanced Blueprint nodes to manage the complexity of a game
  • Explore all the features of the Blueprint editor, such as the Components tab, Viewport, and Event Graph
  • Get to grips with OOP concepts and explore the Gameplay Framework
  • Work with virtual reality development in UE Blueprint
  • Implement procedural generation and create a product configurator

Who this book is for

This book is for anyone interested in developing games or applications with UE5. Although basic knowledge of Windows OS is required, experience in programming or UE5 is not necessary.

Table of Contents

  1. Exploring the Blueprint Editor
  2. Programming with Blueprints
  3. Object-Oriented Programming and the Gameplay Framework
  4. Understanding Blueprint Communication
  5. Object Interaction with Blueprints
  6. Enhancing Player Abilities
  7. Creating Screen UI Elements
  8. Creating Constraints and Gameplay Objectives
  9. Building Smart Enemies with Artificial Intelligence
  10. Upgrading the AI Enemies
  11. Game States and Applying Finishing Touches
  12. Building and Publishing
  13. Data Structures and Flow Control
  14. Math and Trace Nodes
  15. Blueprints Tips
  16. Introduction to VR Development
  17. Animation Blueprints
  18. Creating Blueprint Libraries and Components
  19. Procedural Generation
  20. Creating a Product Configurator using the Variant Manager

Details

You want to build impressive games and applications in Unreal Engine 5, but you're not a programmer? No problem! With the book "Blueprints Visual Scripting for Unreal Engine 5," you can unleash the true power of Blueprints and create stunning experiences without writing a single line of code. This practical guide is packed with key images printed in color, making it easy to follow along and bring your ideas to life.

Designing a fully functional game in Unreal Engine 5 has never been easier. The Blueprint visual scripting system empowers you to create gameplay mechanics, UI, visual effects, VR experiences, and artificial intelligence, all through a simple and visual interface. You'll be amazed at how quickly you can prototype and iterate new game mechanics.

What sets this book apart is the comprehensive coverage of the Blueprint Editor. You'll learn everything from basic concepts to advanced techniques, with expert tips, shortcuts, and best practices along the way. Dive into variables, macros, functions, and object-oriented programming (OOP) to take your skills to the next level.

But it doesn't stop there. The book also introduces you to the Gameplay Framework, Blueprint Communication, and essential elements for VR game development. Each chapter builds upon the last, progressively building a fully functional game experience. You'll start with a basic template and gradually add shooting mechanics, user interface elements, intelligent enemy behavior, and more.

By the end of the book, you'll have the skills to develop a complete and entertaining game. Whether you're a seasoned developer or a beginner, this book is your key to unlocking the true potential of Blueprints in Unreal Engine 5.

Don't miss out on this opportunity to revolutionize your game development process. Get "Blueprints Visual Scripting for Unreal Engine 5" today and start creating impressive games and applications without writing code!

Get "Blueprints Visual Scripting for Unreal Engine 5" now!

Disclosure: I get commissions for purchases made through links in this website