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Games & Strategy Guides - Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments

Description

Book Synopsis: A comprehensive guide to learning fundamental 3D mathematical principles used in games and computer graphics by example

Key Features

  • Get acquainted with the essential mathematics needed to describe, simulate, and render 3D creations
  • Construct and manipulate 3D animated environments using Python, Pygame, and PyOpenGL
  • Develop vertex and fragment shaders in OpenGL shader language to speed up rendering

Book Description

Mathematics is an essential skill when it comes to graphics and game development, particularly if you want to understand the generation of real-time computer graphics and the manipulation of objects and environments in a detailed way. Python, together with Pygame and PyOpenGL, provides you with the opportunity to explore these features under the hood, revealing how computers generate and manipulate 3D environments.

Mathematics for Game Programming and Computer Graphics is an exhaustive guide to getting "back to the basics" of mathematics, using a series of problem-based, practical exercises to explore ideas around drawing graphic lines and shapes, applying vectors and vertices, constructing and rendering meshes, and working with vertex shaders. By leveraging Python, Pygame, and PyOpenGL, you'll be able to create your own mathematics-based engine and API that will be used throughout to build applications.

By the end of this graphics focused book, you'll have gained a thorough understanding of how essential mathematics is for creating, rendering, and manipulating 3D virtual environments and know the secrets behind today's top graphics and game engines.

What you will learn

  • Get up and running with Python, Pycharm, Pygame, and PyOpenGL
  • Experiment with different graphics API drawing commands
  • Review basic trigonometry and how it's important in 3D environments
  • Apply vectors and matrices to move, orient, and scale 3D objects
  • Render 3D objects with textures, colors, shading, and lighting
  • Work with vertex shaders for faster GPU-based rendering

Who this book is for

This book is for programmers who want to enhance their 3D mathematics skills relating to computer graphics and computer games. Knowledge of high school-level mathematics and a working understanding in an object-orientated language is needed to grasp the contents present in this book.

Table of Contents

  • Hello Graphics Window: You're on your way
  • Let's Start Drawing
  • Line Plotting Pixel by Pixel
  • Graphics and Game Engine Components
  • Let's Light it Up!
  • Updating and Drawing the Graphics Environment
  • Interactions with the Keyboard and Mouse for Dynamic Graphics Programs
  • Reviewing Our Knowledge of Triangles
  • Practicing Vector Essentials
  • Getting acquainted with Lines, Rays and Normals
  • Manipulating the Light and Texture of Triangles
  • Mastering Affine Transformations
  • Understanding the Importance of Matrices
  • Working with coordinate Spaces
  • Navigating the view space
  • Rotating with Quaternions
  • Vertex and fragment shading
  • Customizing the Render Pipeline
  • Rendering Visual Realism Like a Pro

Details

Are you an aspiring game developer or computer graphics enthusiast? Look no further! Our book, "Mathematics for Game Programming and Computer Graphics," is here to help you master the essential mathematics needed to create, render, and manipulate stunning 3D virtual environments. With practical exercises and examples using Python, Pygame, and PyOpenGL, you'll have the opportunity to dive deep into the fascinating world of computer graphics.

Don't miss out on understanding the secrets behind today's top graphics and game engines. With this comprehensive guide, you'll explore concepts such as drawing graphic lines and shapes, applying vectors and vertices, rendering meshes, and working with vertex shaders. By the end, you'll have built your own mathematics-based engine and API that can be applied to various applications.

What sets our book apart is its emphasis on hands-on learning. With engaging exercises, you'll review essential trigonometry, apply vectors and matrices, learn about textures, shading, and lighting, and even work with vertex shaders for faster GPU-based rendering. Whether you're a seasoned programmer or just starting out, this book is designed to enhance your 3D mathematics skills and take your computer graphics abilities to the next level.

Ready to embark on your journey to become a game programming and computer graphics expert? Get yourself a copy of "Mathematics for Game Programming and Computer Graphics" today and unlock the true power of mathematics in the world of virtual environments. Don't miss this opportunity to become a master in your field!

Click here to purchase "Mathematics for Game Programming and Computer Graphics" now and start your path to success.

Disclosure: I get commissions for purchases made through links in this website