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Mobile Phones, Tablets & E-Readers - Learning Java by Building Android Games: Learn Java and Android from scratch by building five exciting games, 3rd Edition

Description

Book Synopsis: Get ready to learn Java the fun way by developing games for the Android platform with this new and updated third edition

Key Features
Learn Java, Android, and object-oriented programming from scratch
Find out how to build games including Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooters
Create and design your own games by learning all the concepts that a game developer must know

Book Description
Android is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike most other Android books, this book doesn't assume that you have any prior knowledge of Java programming, instead helps you get started with building Android games as a beginner.

This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once you've got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns while working with up-to-date code and supporting examples. At each stage, you'll be able to test your understanding by implementing the concepts that you've learned to develop a game. Toward the end, you'll build games such as Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooter.

By the end of this Java book, you'll not only have a solid understanding of Java and Android basics but will also have developed five cool games for the Android platform.

What you will learn
Set up a game development environment in Android Studio
Respond to a player's touch and program intelligent enemies who can challenge the player in different ways
Explore collision detection, sprite sheets animation, simple tracking and following, AI, parallax backgrounds, and particle explosions
Animate objects at 60 FPS and manage multiple independent objects using OOP
Work with design patterns such as OOP, singleton, strategy, and entity-component
Work with the Android API, the SoundPool API, Paint, Canvas, Bitmap classes, and detect version numbers

Who this book is for
Learning Java by Building Android Games is for anyone who is new to Java, Android, or game programming and wants to develop Android games. The book will also serve as a refresher for those who already have experience using Java on Android or any other platform but are new to game development.

Table of Contents
Java, Android, and Game Development
Java- First Contact
Variables, Operators, and Expressions
Structuring Code with Java Methods
The Android Canvas Class - Drawing to the Screen
Repeating Blocks of Code with Loops
Making Decisions with Java If, Else, and Switch
Object-Oriented Programming
The Game Engine, Threads, and the Game Loop
Coding the Bat and Ball
Collisions, Sound Effects, and Supporting Different Versions of Android
Handling Lots of Data with Arrays
Bitmap Graphics and Measuring Time
Java Collections, the Stack, the Heap, and the Garbage Collector
Android Localization- Hola!
Collections and Enumerations
Manipulating Bitmaps and Coding the Snake Class
Introduction to Design Patterns and Much More!
Listening with the Observer Pattern, Multitouch, and Building a Particle System
More Patterns, a Scrolling Background, and Building the Player's Ship
Completing the Scrolling Shooter Game
What Next? Read more

Details

Are you ready to take your programming skills to the next level? With the new and updated third edition of "Learning Java by Building Android Games," you can learn Java and Android from scratch while building exciting games for the Android platform. No prior knowledge of Java programming is required, as this book is designed to help beginners get started with game development.

Unlike other Android books, we focus on teaching you Java and Android by immersing you in the creation of five thrilling games. From Sub Hunter to Retro Pong, Bullet Hell to Classic Snake, and Scrolling Shooter, you will learn the fundamental concepts of Java, Android, and object-oriented programming while developing games that will captivate users.

Whether you are a complete beginner or have some experience with Java or Android, this book is perfect for you. Each chapter is structured to progressively increase the difficulty level so that you can continuously challenge yourself and enhance your skills. Along the way, you will explore variables, loops, methods, object-oriented programming, and design patterns, all within the context of game development.

By the end of this Java book, not only will you have a solid foundation in Java and Android programming, but you will also have created five impressive games for the Android platform. Don't miss out on this opportunity to expand your programming knowledge and unleash your creativity. Get your copy of "Learning Java by Building Android Games" now!

Click here to get started on your game development journey!

Disclosure: I get commissions for purchases made through links in this website