Description
Book Synopsis: This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL, along with its theoretical foundations. It is appropriate both for computer science undergraduate graphics programming courses in degree programs that emphasize Java, and for professionals interested in mastering 3D graphics skills who prefer Java. It has been designed in a 4-color, “teach-yourself” format with numerous examples that the reader can run just as presented. New sections have been added covering soft shadows, performance optimization, Nsight debugging, as well as updated industry-standard libraries and steps for running the examples on a Macintosh. Includes companion files with all of the source code, models, textures, skyboxes and normal maps used in the book.
Features:
- Includes new sections on implementing soft shadows, performance optimization, and updated tools such as the JOML math library and the NVIDIA® Nsight™ debugger.
- Covers modern OpenGL 4.0+ shader programming in Java/JOGL, with instructions for both PC/Windows and Macintosh.
- Illustrates every technique with complete running code examples. Everything needed to install the libraries and run every example is provided and fully explained.
- Includes step-by-step instruction for every GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment).
- Includes companion files with code, object models, figures, and more.
Details
Are you ready to take your 3D graphics skills to the next level? Look no further than our Computer Graphics Programming in OpenGL with JAVA book. This newly updated edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL, along with its theoretical foundations. Whether you're a computer science undergraduate or a professional looking to master 3D graphics skills, this book is perfect for you. And the best part? It's all in Java, a language you're already familiar with.
This "teach-yourself" book is designed with your learning in mind. With its 4-color format and numerous examples, you'll be able to run the code just as it's presented. We've even included companion files with all the source code, models, textures, skyboxes, and normal maps used in the book, so you can dive right in.
What sets this book apart from others is its coverage of soft shadows, performance optimization, and updated tools like the JOML math library and the NVIDIA Nsight debugger. Plus, it covers modern OpenGL 4.0+ shader programming, providing instruction for both PC/Windows and Macintosh users. You'll learn every technique with complete running code examples and step-by-step instructions for every GLSL programmable pipeline stage.
Don't miss out on this opportunity to become a 3D graphics master! Grab our Computer Graphics Programming in OpenGL with JAVA book today and unleash your creativity. Get started now by clicking here.
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