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Graphics & Design - Mazes for Programmers: Code Your Own Twisty Little Passages

Description

Book Synopsis: Unlock the secrets to creating random mazes! Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you're about to level up. Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and dimensions. Bend them into Moebius strips, fold them into cubes, and wrap them around spheres. Stretch them into other dimensions, squeeze them into arbitrary outlines, and tile them in a dizzying variety of ways. From twelve little algorithms, you'll discover a vast reservoir of ideas and inspiration.

From video games to movies, mazes are ubiquitous. Explore a dozen algorithms for generating these puzzles randomly, from Binary Tree to Eller's, each copiously illustrated and accompanied by working implementations in Ruby. You'll learn their pros and cons, and how to choose the right one for the job.

You'll start by learning six maze algorithms and transition from making mazes on paper to writing programs that generate and draw them. You'll be introduced to Dijkstra's algorithm and see how it can help solve, analyze, and visualize mazes. Part 2 shows you how to constrain your mazes to different shapes and outlines, such as text, circles, hex and triangle grids, and more. You'll learn techniques for culling dead-ends, and for making your passages weave over and under each other. Part 3 looks at six more algorithms, taking it all to the next level. You'll learn how to build your mazes in multiple dimensions, and even on curved surfaces.

Through it all, you'll discover yourself brimming with ideas, the best medicine for programmer's block, burn-out, and the grayest of days. By the time you're done, you'll be energized and full of maze-related possibilities!

What You Need: The example code requires version 2 of the Ruby programming language. Some examples depend on the ChunkyPNG library to generate PNG images, and one chapter uses POV-Ray version 3.7 to render 3D graphics.

Details

Are you ready to unlock the secrets of creating random mazes? Introducing Mazes for Programmers: Code Your Own Twisty Little Passages! Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, this book is your ticket to the next level. With algorithms that can generate mazes in various shapes, sizes, and dimensions, you'll have endless possibilities to explore.

From Moebius strips to cubes and spheres, this book will teach you how to bend, fold, and wrap your mazes in ways you never thought possible. With twelve different algorithms, each accompanied by detailed illustrations and working code examples in Ruby, you'll learn the ins and outs of maze generation. Discover their pros and cons and choose the right algorithm for your project.

But the adventure doesn't stop there. In Part 2, you'll learn how to tailor your mazes to different shapes and outlines. Whether it's text, circles, hex grids, or triangles, you'll master the techniques for creating visually stunning mazes. Learn how to eliminate dead-ends and create intricate passages that weave over and under each other.

As you progress to Part 3, you'll take your maze-building skills to the next level. Explore the world of multiple dimensions and curved surfaces as you delve deeper into the art of maze creation. Say goodbye to programmer's block and burn-out, because with Mazes for Programmers, you'll always have a wellspring of ideas and inspiration.

So, why wait? Energize your creativity and open the doors to endless maze-related possibilities. Get your copy of Mazes for Programmers: Code Your Own Twisty Little Passages today!

Click here to grab your copy now!

Disclosure: I get commissions for purchases made through links in this website