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Graphics & Design - Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology)

Description

Book Synopsis: Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual reality applications, and physical simulators.

Of the many topics covered, a key focus is on spatial and object partitioning through a wide variety of grids, trees, and sorting methods. The author also presents a large collection of intersection and distance tests for both simple and complex geometric shapes. Sections on vector and matrix algebra provide the background for advanced topics such as Voronoi regions, Minkowski sums, and linear and quadratic programming.

Of utmost importance to programmers but rarely discussed in this much detail in other books are the chapters covering numerical and geometric robustness, both essential topics for collision detection systems. Also unique are the chapters discussing how graphics hardware can assist in collision detection computations and on advanced optimization for modern computer architectures.

All in all, this comprehensive book will become the industry standard for years to come.

Details

If you're in the game industry, then you know how crucial efficient real-time collision detection is for creating amazing experiences. That's why you need to get your hands on "Real-Time Collision Detection" by Christer Ericson. This book is a game-changer, providing you with the tools and knowledge to implement top-of-the-line collision detection systems for your 3D games, virtual reality applications, and physical simulators.

One of the key focuses of this book is spatial and object partitioning. With a wide variety of grids, trees, and sorting methods, you'll learn how to efficiently organize your environments and make collision detection lightning-fast. Plus, Ericson provides a vast collection of intersection and distance tests for simple and complex geometric shapes, giving you a wide range of options to choose from.

What sets this book apart is its attention to numerical and geometric robustness. These topics are often overlooked but are essential for collision detection systems to function flawlessly. With Ericson's detailed explanations, you'll gain the necessary expertise to tackle any collision detection challenge.

And that's not all! This book also covers how graphics hardware can assist in collision detection computations, as well as advanced optimization techniques for modern computer architectures. By leveraging these cutting-edge technologies, you'll take your collision detection to the next level.

Don't miss out on this game industry gem. Grab your copy of "Real-Time Collision Detection" now and become a collision detection expert!

Click here to get your copy and revolutionize your collision detection systems today!

Disclosure: I get commissions for purchases made through links in this website