Basic Math for Game Development with Unity 3D: A Beginner's Guide to Mathematical Foundations
$16.14
Description
Book Synopsis:
Use Unity-based examples to understand fundamental mathematical concepts and see how they are applied when building modern video game functionality. You will gain the theoretical foundation you need, and you will know how to examine and modify an implementation. This book covers points in a 3D Cartesian coordinate system, and then discusses vectors and the details of dot and cross products. Basic mathematical foundations are illustrated through Unity-based example implementations. Also provided are examples showing how the concepts are applied when implementing video game functionality, such as collision support, motion simulations, autonomous behaviors, shadow approximations, and reflection off arbitrary walls.
Throughout this book, you learn and examine the concepts and their applications in a game engine.
What You Will Learn
- Understand the basic concepts of points and vectors and their applications in game development
- Apply mathematical concepts to modern video game functionality, such as spherical and box colliders
- Implement autonomous behaviors, including following way points, facing a target, chasing an object, etc.
Who This Book is For
Beginners, and those interested in the implementation of interactive games, who need a basic mathematical background or a refresher with modern examples.
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Details
Are you ready to take your game development skills to the next level? Look no further than Basic Math for Game Development with Unity 3D. This beginner's guide will equip you with the mathematical foundations you need to build modern video game functionality. With easy-to-understand Unity-based examples, you'll quickly grasp fundamental concepts and see how they're applied in real-world scenarios.
One of the key aspects covered in this book is the 3D Cartesian coordinate system. By mastering this, you'll have a solid understanding of points and vectors - essential components for any game developer. We'll also delve into the details of dot and cross products, giving you the tools to examine and modify implementations with ease.
But it doesn't stop there. This book goes beyond theory and dives into practical applications. You'll discover how these mathematical foundations come to life in video game functionality. From collision support to motion simulations, autonomous behaviors to shadow approximations, and even reflection off arbitrary walls, you'll see how these concepts are essential for creating immersive gaming experiences.
Whether you're a beginner or someone looking for a refresher with modern examples, this book is perfect for you. It caters to those interested in interactive games and provides a basic mathematical background for individuals of all skill levels. Don't miss out on this opportunity to elevate your game development skills.
Ready to dive into the world of mathematical foundations for game development? Click here to get your copy now!
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