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Graphics & Design - Physics for Game Developers: Science, math, and code for realistic effects

Description

Book Synopsis: If you want to enrich your game’s experience with physics-based realism, the expanded edition of this classic book details physics principles applicable to game development. You’ll learn about collisions, explosions, sound, projectiles, and other effects used in games on Wii, PlayStation, Xbox, smartphones, and tablets. You’ll also get a handle on how to take advantage of various sensors such as accelerometers and optical tracking devices.

Authors David Bourg and Bryan Bywalec show you how to develop your own solutions to a variety of problems by providing technical background, formulas, and a few code examples. This updated book is indispensable whether you work alone or as part of a team.

Refresh your knowledge of classical mechanics, including kinematics, force, kinetics, and collision response.

Explore rigid body dynamics, using real-time 2D and 3D simulations to handle rotation and inertia.

Apply concepts to real-world problems: model the behavior of boats, airplanes, cars, and sports balls.

Enhance your games with digital physics, using accelerometers, touch screens, GPS, optical tracking devices, and 3D displays.

Capture 3D sound effects with the OpenAL audio API.

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Details

Are you ready to take your game development to the next level? Look no further than Physics for Game Developers: Science, math, and code for realistic effects. This expanded edition of the classic book is packed with valuable knowledge on how to enhance your game's experience with physics-based realism. Whether you're designing games for Wii, PlayStation, Xbox, smartphones, or tablets, this book will teach you everything you need to know.

In Physics for Game Developers, authors David Bourg and Bryan Bywalec provide a comprehensive guide to physics principles specifically tailored for game development. You'll uncover the secrets behind collisions, explosions, sound effects, projectiles, and more. With the technical background, formulas, and code examples provided, you'll be equipped to tackle any physics-based challenge that comes your way.

One of the highlights of this updated edition is the exploration of various sensors, including accelerometers and optical tracking devices. Learn how to leverage these sensors to create more immersive gameplay experiences. Whether you're developing games alone or as part of a team, this book is a must-have resource.

From classical mechanics to rigid body dynamics, Physics for Game Developers covers a wide range of topics. You'll gain insights into kinematics, force, kinetics, collision response, and effectively apply these concepts to real-world problems. Whether you're modeling the behavior of boats, airplanes, cars, or sports balls, this book has got you covered.

What sets this book apart is its focus on digital physics. Discover how to utilize accelerometers, touch screens, GPS, optical tracking devices, and 3D displays to bring your games to life. Additionally, you'll learn how to capture stunning 3D sound effects using the OpenAL audio API.

Don't miss out on the opportunity to revolutionize your game development skills. Whether you're a seasoned professional or just starting out, Physics for Game Developers is an invaluable resource that will take your games to the next level.

Disclosure: I get commissions for purchases made through links in this website