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Graphics & Design - Video Games in Psychotherapy

Description

Book Synopsis: Video Games in Psychotherapy provides the reader with a practical session-by-session framework for using video games, interactive media, and gaming metaphors to help make the process of psychotherapy more engaging for today's youth. Using concepts from narrative, collaborative, cognitive behavioral, and other evidenced-based approaches to psychotherapy, the book gives examples of possible therapist questions, responses, and activities involving language and concepts that are appealing to young gamers. Addressing issues with psychophysiological self-regulation, anxiety disorders, and autism spectrum disorders, among others, this book uses multiple case examples to demonstrate each idea and is written in a way that is understandable for all mental health providers, regardless of their own familiarity with gaming. A review of over 40 popular video games with specific ideas for their use in psychotherapy is provided, allowing mental health providers to easily individualize therapy based on client goals and gaming preferences. Concepts for individual and group psychotherapy using games and interactive media, ranging from Pac Man to virtual reality, are also covered. Providing the reader with useful templates, worksheets, and other therapy resources, this book is a must-have for mental health providers working with children, adolescents, and transition-age youth.

Details

Are you tired of traditional therapy methods that just don't connect with today's youth? Introducing Video Games in Psychotherapy, the groundbreaking book that revolutionizes the way we engage with young clients. Using video games, interactive media, and gaming metaphors, this book provides a practical framework that makes psychotherapy sessions more exciting and relatable.

With a focus on narrative, collaborative, cognitive behavioral, and evidenced-based approaches, Video Games in Psychotherapy offers therapists a wide range of techniques to connect with young gamers. Imagine using language and concepts that resonate with them, effortlessly building rapport and creating meaningful breakthroughs.

Addressing various mental health issues such as psychophysiological self-regulation, anxiety disorders, and autism spectrum disorders, this book uses real-life case examples to demonstrate the effectiveness of each strategy. And don't worry if you're not familiar with gaming – Video Games in Psychotherapy is written in a way that's understandable for all mental health providers.

But what if you're unsure which games to use? We've got you covered! This book reviews over 40 popular video games and provides specific ideas on how to incorporate them into therapy sessions. From classics like Pac Man to cutting-edge virtual reality experiences, you'll have the tools to individualize therapy based on your client's goals and gaming preferences.

That's not all – Video Games in Psychotherapy also explores concepts for both individual and group therapy using games and interactive media. With the help of useful templates, worksheets, and therapy resources, this book equips you with everything you need to create engaging, effective, and tailored therapy sessions.

Don't miss out on this essential resource for mental health providers working with children, adolescents, and transition-age youth. Take the first step towards transforming therapy and make a lasting impact. Visit our website now to learn more about Video Games in Psychotherapy.

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