Description
Book Synopsis: OpenGL® SuperBible, Sixth Edition, is the definitive programmer's guide, tutorial, and reference for the world's leading 3D API for real-time computer graphics, OpenGL 4.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the newest API and indispensable related concepts. You'll find up-to-date, hands-on guidance for all facets of modern OpenGL development on both desktop and mobile platforms, including transformations, texture mapping, shaders, buffers, geometry management, and much more.
Extensively revised, this edition presents many new OpenGL 4.3 features, including compute shaders, texture views, indirect draws, and enhanced API debugging. It has been reorganized to focus more tightly on the API, to cover the entire pipeline earlier, and to help you thoroughly understand the interactions between OpenGL and graphics hardware.
Coverage includes:
- A practical introduction to the essentials of real-time 3D graphics
- Core OpenGL 4.3 techniques for rendering, transformations, and texturing
- Foundational math for creating interesting 3D graphics with OpenGL
- Writing your own shaders, with examples to get you started
- Cross-platform OpenGL, including essential platform-specific API initialization material for Linux, OS X, and Windows
- Vertex processing, drawing commands, primitive processing, fragments, and framebuffers
- Using compute shaders to harness today's graphics cards for more than graphics
- Monitoring and controlling the OpenGL graphics pipeline
- Advanced rendering: light simulation, artistic and non-photo-realistic rendering, and deferred shading
- Modern OpenGL debugging and performance optimization
Bonus material and sample code are available from the companion Web site, openglsuperbible.com.
Details
Are you looking for the ultimate guide to OpenGL? Look no further than the OpenGL SuperBible: Comprehensive Tutorial and Reference Book. This sixth edition is the definitive programmer's guide, tutorial, and reference for the world's leading 3D API for real-time computer graphics, OpenGL 4.3. Whether you're a beginner or an experienced developer, this book is the best all-around introduction to OpenGL. With up-to-date guidance for both desktop and mobile platforms, you'll learn everything you need to know about transformations, texture mapping, shaders, buffers, geometry management, and more.
What sets this edition apart is its extensive coverage of the newest features in OpenGL 4.3. You'll discover the power of compute shaders, texture views, indirect draws, and enhanced API debugging. The book has been reorganized to focus even more tightly on the API, giving you a deeper understanding of the interactions between OpenGL and graphics hardware. From practical introductions to essential techniques, to in-depth discussions on vertex processing, fragment rendering, and framebuffers, this book covers it all.
The OpenGL SuperBible also provides you with bonus material and sample code, available on the companion website, openglsuperbible.com. With this comprehensive resource at your fingertips, you'll have the tools you need to become a master of OpenGL development. Don't miss out on this opportunity to enhance your skills and take your graphics to the next level. Get your copy of the OpenGL SuperBible: Comprehensive Tutorial and Reference Book today!
Click here to access the companion website and start exploring the world of OpenGL.
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