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Digital Audio, Video & Photography - OpenGL Shading Language (3rd Edition)

Description

Book Synopsis: OpenGL® Shading Language, Third Edition, extensively updated for OpenGL 3.1, is the experienced application programmer's guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable graphics hardware and the additions to the OpenGL API that support this programmability. With OpenGL and shaders written in the OpenGL Shading Language, applications can perform better, achieving stunning graphics effects by using the capabilities of both the visual processing unit and the central processing unit.

In this book, you will find a detailed introduction to the OpenGL Shading Language (GLSL) and the new OpenGL function calls that support it. The text begins by describing the syntax and semantics of this high-level programming language. Once this foundation has been established, the book explores the creation and manipulation of shaders using new OpenGL function calls.

OpenGL® Shading Language, Third Edition, includes updated descriptions for the language and all the GLSL entry points added though OpenGL 3.1, as well as updated chapters that discuss transformations, lighting, shadows, and surface characteristics. The third edition also features shaders that have been updated to OpenGL Shading Language Version 1.40 and their underlying algorithms, including:
  • Traditional OpenGL fixed functionality
  • Stored textures and procedural textures
  • Image-based lighting
  • Lighting with spherical harmonics
  • Ambient occlusion and shadow mapping
  • Volume shadows using deferred lighting
  • Ward's BRDF model
The color plate section illustrates the power and sophistication of the OpenGL Shading Language. The API Function Reference at the end of the book is an excellent guide to the API entry points that support the OpenGL Shading Language.

Details

Looking to take your graphics programming to the next level? Look no further than the OpenGL Shading Language (3rd Edition) book. This extensively updated guide is the go-to resource for experienced application programmers who want to learn how to write shaders. With the shift from fixed-functionality graphics hardware to programmable graphics hardware, this book will teach you how to harness the full capabilities of both the visual processing unit and the central processing unit to achieve stunning graphics effects. Improve your applications' performance and create visually stunning graphics by mastering the OpenGL Shading Language.

Get ready to dive deep into the world of shaders with the OpenGL Shading Language book. Whether you're new to GLSL or an experienced programmer, this book has got you covered. With a detailed introduction to GLSL and the new OpenGL function calls that support it, you'll become an expert in no time. Learn about syntax, semantics, and the creation and manipulation of shaders using the latest OpenGL function calls. Stay up to date with the language and GLSL entry points added in OpenGL 3.1, and explore advanced topics like lighting, shadows, and surface characteristics.

To truly understand the power and sophistication of the OpenGL Shading Language, just take a look at the color plate section of this book. It showcases the incredible graphics effects that can be achieved with GLSL. Additionally, the API Function Reference at the end of the book serves as an excellent guide to the OpenGL entry points that support the OpenGL Shading Language, making it an invaluable resource for any graphics programmer.

Don't miss out on the opportunity to enhance your graphics programming skills with the OpenGL Shading Language (3rd Edition) book. Unlock the potential of programmable graphics hardware, unleash your creativity, and create mind-blowing visual effects. Get your copy today and start taking your graphics programming to new heights.

Click here to purchase the OpenGL Shading Language (3rd Edition) book and start mastering the art of shaders now!

Disclosure: I get commissions for purchases made through links in this website