Description
Book Synopsis: An impassioned look at games and game design that offers the most ambitious framework for understanding them to date.
As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games.
Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like “play,” “design,” and “interactivity.” They look at games through a series of eighteen “game design schemas,” or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance.
Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Details
Are you a gaming enthusiast looking to sharpen your understanding of games and game design? Look no further! Introducing "Rules of Play: Game Design Fundamentals" by Katie Salen and Eric Zimmerman. This groundbreaking book offers a comprehensive theoretical framework and critical vocabulary for exploring all types of games. Whether you're into board games, sports, computer games, or video games, this primer will revolutionize the way you view and interact with games.
In "Rules of Play," Salen and Zimmerman present innovative concepts, strategies, and methodologies for creating and understanding games. As active participants in game culture, they bring their expertise to the table, offering a catalyst for innovation in the field. With an aesthetics of interactive systems, the authors delve into core concepts such as "play," "design," and "interactivity," providing you with a solid foundation to enhance your gaming experience.
Through their eighteen "game design schemas," Salen and Zimmerman explore different aspects of games, including emergence and information systems, social play, storytelling, and cultural resistance. This comprehensive approach allows you to analyze games from various angles, unlocking their full potential and revealing new insights into their design and impact.
Designed for game scholars, game developers, and interactive designers, "Rules of Play" serves as a textbook, reference book, and theoretical guide. It is your ticket to becoming an expert in game design and taking your gaming skills and knowledge to the next level.
Ready to embark on this extraordinary journey into the world of game design? Get your copy of "Rules of Play: Game Design Fundamentals" today and embrace a whole new understanding of games. Click here to grab your copy!
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