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Digital Audio, Video & Photography - Physically Based Rendering, fourth edition: From Theory to Implementation

Description

Book Synopsis: A comprehensive update of the leading-edge computer graphics textbook that sets the standard for physically-based rendering in the industry and the field, with new material on GPU ray tracing.Photorealistic computer graphics are ubiquitous in today’s world, widely used in movies and video games as well as product design and architecture. Physically-based approaches to rendering, where an accurate modeling of the physics of light scattering is at the heart of image synthesis, offer both visual realism and predictability. Now in a comprehensively updated new edition, this best-selling computer graphics textbook sets the standard for physically-based rendering in the industry and the field. Physically Based Rendering describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method known as literate programming combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The book’s leading-edge algorithms, software, and ideas—including new material on GPU ray tracing—equip the reader to design and employ a full-featured rendering system capable of creating stunning imagery. This essential text represents the future of real-time graphics. Detailed and rigorous but accessible approach guides readers all the way from theory to practical software implementationFourth edition features new chapter on GPU ray tracing essential for game developersThe premier reference for professionals learning about and working in the fieldWon its authors a 2014 Academy Award for Scientific and Technical Achievement Includes a companion site complete with source code Read more

Details

Looking to take your computer graphics skills to the next level? Look no further than the Physically Based Rendering Book, now in its fourth edition. This comprehensive update of the leading-edge textbook is the go-to resource for anyone in the industry or field. With new material on GPU ray tracing, you'll be equipped with the latest techniques and strategies to create stunning and photorealistic images. Whether you're working on a movie, video game, or architectural design project, this book will be your guide to achieving visual realism and predictability.

What sets this book apart is its combination of mathematical theory and practical implementation. Through the method of literate programming, you'll find human-readable documentation and source code that will enhance your comprehension every step of the way. Brighten your future in real-time graphics by learning from the best algorithms, software, and ideas in the industry.

If you're a game developer, you'll be thrilled to know that the latest edition of Physically Based Rendering includes a new chapter on GPU ray tracing. Gain the essential knowledge and skills to create immersive gaming experiences that will captivate your audience. This book is a premiere reference for professionals and has even won its authors a 2014 Academy Award for Scientific and Technical Achievement.

To further support your learning journey, the accompanying website provides valuable source code that complements the concepts discussed in the book. With this comprehensive resource at your fingertips, you'll be well-equipped to design and employ a full-featured rendering system that will take your projects to new heights.

Don't miss out on the opportunity to become a master in the field of physically-based rendering. Get your copy of Physically Based Rendering, fourth edition: From Theory to Implementation today and start creating stunning imagery that will leave a lasting impression. Click here to order now.

Disclosure: I get commissions for purchases made through links in this website