Description
Book Synopsis: A practitioner's guide to the basic principles of creating sound effects using easily accessed free software. Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data—an approach sometimes known as “procedural audio.” Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects.
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Details
Are you tired of relying on pre-recorded sound effects for your projects? With Designing Sound (Mit Press), you can learn how to create your own unique and captivating sound effects! This comprehensive guide teaches students and professional sound designers how to understand and craft sound effects from scratch, using easily accessible free software.
Designing Sound takes a practitioner's perspective, providing you with the basic principles of creating ordinary, everyday sounds using the powerful Pure Data (Pd) language. Unlike recordings, sound objects constructed using Pd are more flexible and useful. You'll gain a deep understanding of sound as a process and learn how to generate procedural audio that can be manipulated in real-time based on unpredictable events.
With applications ranging from video games to film, animation, and interactive media, the possibilities are endless. Designing Sound not only gives you a practical, systematic approach to sound design, but also shares in-depth examples, discussions on the nature and physics of sound, and the step-by-step process of producing a Pure Data program for your desired sound.
After mastering the techniques presented in Designing Sound, you'll have the skills to create your own sound objects for interactive applications and other projects. Don't miss out on this opportunity to take your sound design to the next level!
Ready to embark on your sound design journey? Get your copy of Designing Sound (Mit Press) now!
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