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Digital Audio, Video & Photography - Experimental Games: Critique, Play, and Design in the Age of Gamification

Description

Book Synopsis: In our unprecedentedly networked world, games have come to occupy an important space in many of our everyday lives. Digital games alone engage an estimated 2.5 billion people worldwide as of 2020, and other forms of gaming, such as board games, role playing, escape rooms, and puzzles, command an ever-expanding audience. At the same time, “gamification”—the application of game mechanics to traditionally nongame spheres, such as personal health and fitness, shopping, habit tracking, and more—has imposed unprecedented levels of competition, repetition, and quantification on daily life. Drawing from his own experience as a game designer, Patrick Jagoda argues that games need not be synonymous with gamification. He studies experimental games that intervene in the neoliberal project from the inside out, examining a broad variety of mainstream and independent games, including StarCraft, Candy Crush Saga, Stardew Valley, Dys4ia, Braid, and Undertale. Beyond a diagnosis of gamification, Jagoda imagines ways that games can be experimental—not only in the sense of problem solving, but also the more nuanced notion of problem making that embraces the complexities of our digital present. The result is a game-changing book on the sociopolitical potential of this form of mass entertainment.

Details

Looking for a game-changing book that will take your understanding of the digital world to the next level? Look no further than "Experimental Games: Critique, Play, and Design in the Age of Gamification". This groundbreaking work by Patrick Jagoda delves into the fascinating realm of gaming and gamification, revealing its impact on our everyday lives. With over 2.5 billion people worldwide engaged in digital games alone, it's clear that games have become an integral part of our society.

But here's the thing: games don't have to be limited to mere entertainment. Jagoda explores the concept of experimental games that go beyond the traditional boundaries of gaming. These games challenge the neoliberal project, offering a fresh perspective on competition, repetition, and quantification. From popular titles like StarCraft and Candy Crush Saga to indie gems like Stardew Valley and Dys4ia, Jagoda analyzes a wide range of games to illustrate his point.

What sets "Experimental Games" apart is its focus on problem making, not just problem solving. In today's complex digital landscape, it's important to embrace the intricacies of our time. Jagoda delves into the sociopolitical potential of games, showing how they can be a powerful tool for change.

This book is not just for gamers; it's for anyone interested in the profound impact of games on our society. Are you ready to unlock a new level of understanding? Dive into "Experimental Games: Critique, Play, and Design in the Age of Gamification" and explore the limitless potential of this form of mass entertainment.

Ready to join the gaming revolution? Get your copy of "Experimental Games: Critique, Play, and Design in the Age of Gamification" today and embark on a journey to discover the untapped potential of gaming. Click here to order now!

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